The League of Aliens and the U.N.E. (United Nations of Earth) have banded together to defend the galaxy from the invaders. Battles are raging everywhere, but it is inside the twisting corridors of the Machines' underground production facilities that the tactical upper hand is seized and the war is won.
Originally designed by Clark Browning, Marco Pecota and Derrick Villeneuve, Legions of Steel is a tactical board game where players fight battles in a dark and dangerous environment. French Developer Studio Nyx have managed to re-create the deep and challenging set of rules, while adding slick 3D models, a clever and accessible UI and a lot of new features.
Turn-based tactical firefightsEach unit has its own skills and characteristics. Each unit comes with its own set of weapons and abilities making the game deep and complex for experienced players, yet simple and approachable for novices.
Electronic Warfare (Fog of War)A game mode on its own, Electronic Warfare is an option players can activate, which completely changes the game into a whole different experience. All maps are playable in Electronic Warfare mode.
Tactical OptionsPlayers can choose from a host of available firing options The Advanced Covering Fire options allow for very precise control on what your units do during opponent’s turn Grenades are used to clear gridlocked situations: players can throw them around corners without becoming exposed. Grenades are also used by the Machines to create smoke cover. Leadership points are a very limited resource used to “break” the common rules. Players will use them to add more actions (movement, fire), increase the odds when firing, or even dodge bullets during the opponent’s turn.
Initiative RollEach map calls for an initiative roll at the beginning of the turn. Leadership points can be spent to influence the roll. The winner of the roll chooses who starts to play the turn. This system breaks the linearity of turn-by-turn games. Which player is going first varies based on the roll.
More Numbers2 playable factions with their own units and equipment
2 Singleplayer campaigns in an immersive setting
15 scenarios for singleplayer or multiplayer
MultiplayerPlay with friends online through asynchronous, cross-platform multiplayer using Slitherine’s PBEM++ server or offline using familiar hotseat mode.
Tournament systemThis important feature works on the base of the Swiss System Tournament which uses a non-elimination format. It is very flexible and dynamic in the same time, allowing for a more challenging experience and it improves the general competitiveness.